imagines an iconic piece of architecture ruinified, either through time or post-catastrophe. The first phase was conducted by modeling and drawings in rhino and illustrator and then moved into Unreal Engine 5 for rendering and animation. Heavy emphasis was placed on the development of nolli drawings to analyze the relationship of the building to the site, both pre and post ruinification as well as representation of the project through narrative based story telling.
programs: rhino, unreal engine 5, premiere pro